Both the incoming and outgoing handles move together. Another way to achieve the same effect, but with more precise results is by conforming the clips in advance. Remix Remix is a new audio editing feature that might seriously improve productivity for those who frequently edit videos to music. Maximum Render Quality maximizes the quality of motion in rendered clips and sequences. Jeff's editing and instruction clients include four major networks, all four branches of the military, and many Fortune 500 companies. In digital video and film, this usually means generating new values between two keyframes. To use the Rate Stretch tool, simply grab the end of your clip.
Yeah, long winded but my. Creates a smooth rate of change through a keyframe. This option can save time when you are creating, say, a complex open for a series of shows. Why does my keyframe suddenly look like an hourglass? That's going to be 25%, 33%, 50%, 66% and 75%. For example, you can change the motion of a clip so that it slows down just before a keyframe and then speeds up just after the keyframe.
For example, if you have footage that is 30 fps and you want it to be 60 fps without simply repeating every frame, then you may choose to use this option on export. Instead of having your audio sound like The Chipmunks or the Tree Ents from Lord of the Rings! You can see my speed is at 20%. This course explores how to use features and tools in Premiere to freeze frames, blend frames, change frame rate, change clip speed, and even create a clip with variable speeds. Checking this option allows you to use existing render files during export. Use Previews Previews are another word for render files. So at 50%, you're seeing every frame twice. Interpolation is the process of filling in the unknown data between two known values.
Additionally, this requires the Mercury Playback Engine for rendering during export. Instead of having your audio sound like The Chipmunks or the Tree Ents from Lord of the Rings! Import Into Project This option takes your just-exported project and imports it into your project. There are actually a lot of really cool ways to manipulate clip speed using this feature. I tend to prefer this because this way I know that all my changes are reflected in the export. At about 22:25 Dave mentions the H. These handles offer you more control over animation changes than simply choosing a keyframe interpolation method.
Checking this option results in faster exports, so if speed is your goal, check this option. Optical Flow needs to calculate the motion of every pixel for each frame. By default, Premiere will set a single keyframe as soon as you hit the stopwatch button. Selecting this option often renders moving assets more sharply. Premiere defaults to creating linear keyframes for the speed a clip changes parameter values.
This option can save time when you are creating, say, a complex open for a series of shows. Well, the video gives us a look at many new features, but three in particular are going to be interesting: Remix, Optical Flow, and H. The setting in the export dialog allows you to change the frame rate of the exported file by leveraging Optical Flow to interpolate the missing frames for you. It's kind of dissolving between the frames you have. I'm going to go full screen. For example, a clip that plays back at 200% is twice as fast as an unaffected clip. Alternatively a speed percentage of more than 100% will speed-up playback and shorten the duration.
You can Command+Click on a Mac or Control+Click on Windows to set keyframes. You can control the values approaching and leaving a keyframe together, or you can control each value separately. It appears at about 5:40 in. And the reason that they do, is they divide perfectly and evenly across the frames you have. Frame Sampling repeats or removes frames as needed to reach the desired speed.
If I created a simple animation with three Position keyframes where a clip starts on the left side of the screen and bounces off the roof of the frame and then angles down toward the right, you might expect it to create a sort of pyramid shape to its path, with a nice point at the top. You ramp up to normal driving speed and when you get home, you pull into your driveway and ease in to it. How do you smooth out that movement in Adobe Premiere Pro? Because interpolation generates all the frames between the two keyframes, interpolation is sometimes called tweening. So I'll hit an up arrow, and I'll hit play, and this should look just a little bit smoother as it sort of dissolves between the frames it has. And that's because it's blending the prior frame with this frame. For instance, if you have a clip shot at 60fps and your timeline is set to 23.