I completed the quest to gain ownership of Frost, so I have another horse, and she stays where I dismount. Doesn't make sense that a modder can renig and we lose the mod from our local system. In Bound Key mode you can access this feature separately and combat state will decide whether you'll draw or not. One to allow new players to quickly adapt and learn about the vast amount of mod features. Getting Started Once you own the horse and have been riding it, find a place to sleep for at least eight hours and dream about all these unimaginable things. Added support for latest version of Ultimate Follower Overhaul mod. Increased size of rear armor plates, most noticeably on ebony and daedric horse armors.
The rider will also move and rock back and forth while floating in the air. I have to say that i'm liking this mod more than Convinient Horses. Horse will slow down the more it carries and even buck you off its back if you are being unreasonable. Horn is just a gimmick for immersion purposes and actual Horse Call power is part of HorseCaller alias, when player is assigned to that alias he can cast the power. This option can also be fully customized via the configuration menu.
How can you have an immersive horse? Horses can easily die from fall damage, so care should be exercised when riding in mountainous terrain. If requirements are not met mod will automatically disable Bound Key mode and choose Multi Tap mode. Health, stamina and speed bonuses can now be changed by interval of 1. Waiting one hour game time will speed up the process if horse is too far away. At least one horse should be available to be purchased by the Dragonborn. This horse is from the Skyrim Demo which still exists in the game's files and will intentionally or unintentionally be activated by mods.
Followers' horses will no longer escort if follower is waiting or relaxing, will wait instead. However, i know from personal experience that in the long run using such utilities sooner rather than later is the way to go. When changing horses, tamed horses will return to the location where they were found. Tweaked various breed stats in the Immersive Horses. If you want to request a conversion, Note: If updating, the mod author says to stop the quest using console. It's supposedly much more lightweight than Convenient Horses, which is fairly script heavy.
Get out there and slay some dragons! Some of these change horses. By downloading and using this work, you agree that you take full responsibility for the use or misuse of these files. No longer do just the two civil war factions patrol round Skyrim: Immersive Patrols adds scheduled Dawnguard, caravan, and guard patrols to Skyrim and Reaver, Skaal, Redoran, and Riekling patrols to Solstheim, as well as making existing patrols regular. Posts: 3457 Joined: Fri Nov 23, 2007 12:39 pm Yep skyrim is a lot more sensitive than oblivion in regards to mods. I coded a fix that will attempt to quickly re-draw player weapon when such animation events caused by followers are detected, which in turn fixes the camera position, but you can always sheathe and draw weapon manually if mod does not fix it for you. Once you buy the horn Horse Call ability will be available as a power.
Several horses can be freely borrowed from their owners once you befriend the stable owners. If you become clueless then just follow your own intuition and notes written in a quest log. Any and all support for this conversion will be kept here. It will be compatible with Convenient Horses v4. Equipment can be changed when intro quest is completed.
Mounted conversations and corpse looting: This doesn't work by targeting with crosshair as you might suspect but by using a radius search method. Equipment can be changed via configuration menu, separately for player's horse and followers' horses. There is also an option to all horses from death by any source except the player. You just have so much visual flair, you somehow managed to make fast dismounting look good and even the way the mode information appears is very cinematic! However, if I uninstall it, my owned horse purchased at Whiterun wanders off and goes back to Whiterun stables instead of staying where I dismount it. Removed horse name from the 'ride' option in the menu text. Bonus points from me if you do it with falling damage but manage to survive yourself, then it gets killed by accident. If horse is killed a new one will be provided.
Try reloading an old save, and it may fix the problem. This feature will prevent followers from dismounting when player wants to dismount temporarily to interact with the nearby environment e. The fix i propose was for when you cant hit enemies. Remote inventory access only works while in major cities, shops, player houses, guild houses, castles and inns. Horse inventory: All items will be stored in a remote container called Large Horse Sack. You can now set auto loot mode to basic the old way of opening inventory contents each time enemy dies or advanced use of filter conditions to perform automatic looting without interrupting the gameplay.
That armor you're wearing ain't light. Mod will still use good old container for unlimited storage but. That was not the case. When you mount mod will make sure they do too and same goes for dismount. As well as the typical frost and fire breath, some even have a drain vitality attack, and thanks to their unmistakable appearances you'll be able to tell which one is swooping towards you on the horizon.
Expect in-game immersion to shoot up after installing this mod. Mounted Conversations: Unlike herb finding this feature use a bit different approach to find valid conversation targets to avoid returning the player or player's horse as valid targets. The only thing that it misses is a feature for your followers so that they can ride horses. Increased horse stamina needed for jumping from 5 to 10. This may be a purely beneficial glitch for all I know, though. I am pretty sure i didnt not have to start a new game, but to be honest i could be wrong. .