That's why you can walk a mile without tripping over a survivalist bunker, and why everyone is either digging a bunker themselves or knows someone who is. At no point do you get a change to pushback against the insane and stupid ideologies the Seeds rant at you. Because, while Far Cry 5 is an extremely refined and infinitely playable game wherein you have a dizzying array of options through which you can shoot people better than they shoot you, it's not like that's an experience video games are lacking in. Their objections are perfectly valid. There was a dangerous mind controlling drug in the area and a dangerous group of people were using it on people and growing their influence. There is never a mention of other bombs in other areas, so it is very possible that Seed merely detonated it as a last-ditch attempt to prove he was right all along. Anyway, spending 30-odd hours in a game that tells you its villains are nothing more than lunatics, and then being treated to a final five minutes of finding out that they were right all along is absolutely awful.
With Mass Effect 3s you knew shit would not go smoothly anf sacrifices were undoubtedly going to be made. If this ending is canon, then there could be huge ramifications for the Far Cry series. It's too busy being a video game. I find the ending to be rather insulting because of how we are punished for doing the right thing. That is much more plausible considering the cult's obvious links to some kind of black market weapons deals with all their heavy weapons and the psychoactive drug that they use as a form of chemical weapon which demonstrates their capabilities in that area. In far cry 4 the enemies are government forces in kyrat, so i would rule out mind voodoo there too. Multiple endings make a return for Far Cry 5, letting you choose between three possible conclusions for Hope County: one positive, one horrible, and one Far Cry 5 secret ending you can get within the first ten minutes of play.
It is not made clear whether your character died or was affected by the Bliss, but the fact that the radio is playing the same song that Jacob Seed used to brainwash his victims suggests that the player character was hypnotized and forced to kill his colleagues. It baffles me that the writers of this game think that we are supposed to somehow question our actions in dismantling the cult and completely disregard their blatant abuses of human rights. And Waco was way milder in terms of equipment and radicalisation than Hope County. The sheriff, your boss who's also a cop, says this from the get go. The moments where you are suddenly teleported to some cutscene after where you have to kill a bunch of people on a timer are so weird. Almost like what they should have done from the jump, right? You can have antagonists be enjoyable and still be bad, these ones where infuriating. Because you are the bringer of doom in this realm and the options are there to just make you feel better about yourself.
Of course, Joseph Seed will not go willingly and a boss fight ensues. The game is only 4 hours, just sit down one night and force yourself into it. Remember, John Seeds bunker was a missile silo. The fact that its an anticlimactic battle is kind of the point, I feel, as it primes you to feel as if things are not yet over. The least I'd like is an option to remove the background and reset it to normal instead of this depressing atmosphere everytime yoy might want to play a map or make one in the arcade. In a way I see it as both commentary on game design where events wait for player Gotta get Shaun from The Institute but forst lets farm some corn and build settlements as well as how governments operate - by making only few happy while ignoring the bigger issues.
Also, re-entry wouldn't be highly visible in bright day light if it happens on the other side of the mountains. Eventually, Seed is captured, moments before a nuclear bomb detonates on the horizon. The cult leaders are thin and cliched characters, tragic figures without arcs. However, there are several design decisions regarding the plot that greatly deminish the games enjoyment the mute protagonist, the ridiculous capture-escape-capture-escape nonsense, etc. I dont know about before the confrontation but you can hear it during the game if you listen to a radio. Nope, no matter what choice you made, things wouldn't change; bombs are being dropped by a foreign nation and the world ends.
You do realize that we were playing as officers of the law and we had a warrant for his arrest. I think having the three generals actually have reasons for what they're doing would go a long way to making it work, as well as giving you choices when it comes to the bunkers. Meanwhile, it feels forced out in Far Cry 5. It was a self fulfilling prophecy. Free Will is the cornerstone of humanity's condition, remove that aspect of humanity from the equation, and you have removed their humanity, nothing left to save. But again, after everything else we see in the game I just don't see it actually being true. Chris: I'm gonna chalk up the nukes falling to a hallucination.
The cult is not solely a christian cult according to Ubisoft. After this you will get to the other part of the river and you must keep walking until you locate the bar. The story telling could have been stronger but not liking the ending is really up to the individual. Come down too hard on it, and you run the risk of seeming like a spoilsport. Night Shyamalan movie might end.
The screen goes red then fades away, implying that Rook was triggered to attack those in the car. Take out all three, and Joseph Seed himself will re-emerge for a final confrontation. The messages of the game were subtle and genuinely thought provoking. This is the only thing I wanted to mention tbh. Yom Kippur as a repentance of sin.
This is the nail in the coffin for me. But then I'm not sure why I have to spend so much time being kidnapped and listening to their long, serious speeches as if I'm meant to be convinced that maybe they have a point of view. The biblical aspect of the resist ending is amazing however, there's a post somewhere that attempts to explain all the connections to biblical stories someone link if you can find it. They wouldn't need all 1000 to destroy our major cities and military facilities. Further, you may or may not have to kill your highly damaged friends from the start who represent the just pure hate of what the Peggie's were doing, and want to just blow everything up to get back at them. Walk Away — Bad Ending If you choose to walk away, Joseph will stay true to his word and let you leave. Seed launches into another monologue about how he was right all along and how you truly are witnessing the end time.