The sense of speed is serviceable and the cars handle extremely well. Ghost Games has built a solid open-world. O jogo tem quase tudo o que os antigos ofereceram, as O jogo é bom, melhor que o último, vejo gente reclamando atoa do game com motivos bestas. See, Payback has a -style random loot system. In the game, you're trying to win back your friends. Instead, I felt driven toward pure stats upgrades, heedless of what the car was or what it looked like. I hate it, in fact.
It was far easier - and more ridiculous - to stick with my starter car in Need for Speed Payback than it was to upgrade to something more expensive, because money is hard to come by in Payback. Especially since this game has you racing real cars on city streets at unsafe speeds, as well as off-road vehicles on dirt paths, along with trying to outrun the police. Need for Speed: Rivals was my jam. These represent different enhancements for your engine, exhaust, brakes and suspension, and so on — although each adds to or subtracts from an overall rating for your car. Get this: The first person you betray in the game? We have posers using exotic cheating cars in races 98% of the time. Ditto for the offroad races, where you can ditch the route at times and take a bumpy, spine-wrecking shortcut between checkpoint A and checkpoint B. The handling model is accessible, arcade fare — long, lazy drifts are possible with a dab of brake and a bootful of throttle.
It's definitely presented like The Fast and The Furious, but more like the early films or the Need for Speed movie , not the later entries. Each multiplayer session is a playlist of races. Having your car at a matching level as your opponents gives you a fighting chance, and being below means you're going to have some difficulty. Other than that, you will find that graphic is average, sound too. There's the core of a great racing game here and when you're just driving around the open world, it's wonderful.
Silly, over the top and a little bit self-indulgent, but in a fantastic action movie way. And like I even need to say it, you can speed this whole process up with microtransactions—the icing on a flavourless grey cake. This is why I enjoyed Need for Speed Payback so much. These scenes are very consistent with the early trailer concepts. At first, I just wanted to run from cops, but if I were to do that all the time, I would grow tired of it. There was no way I was grinding enough Speed Cards to upgrade another vehicle.
Unfortunately, it fails to stand out in any one area. They took one look at my car - Geoffrey - and fell about. The cars are fun to drive, the events change enough to avoid being boring, roads are crafted with great drifts in mind, and the online racing brings people together for a good time. If you want to do the thing Need For Speed has been about for over a decade turning road cars into wide-body monstrosities , you need to grind for it. It wants to embody these things so much, that every moment in this feels just like a scene from any one of.
I saw eleven of them. Its essentially the same crap you get. But at least I was able to use my flashdrive with my music playing. I was After few initial hours I was ready to give this game a 7. More importantly, Payback forces too much story on you at certain points, and the narrative loses its luster in large doses. Related: I also like the way Payback splits off its activities, with three protagonists: street-racer Tyler, wheelman Jess, and extreme-racer Mac. Everything about Payback—the quasi-Vegas setting Fortune City; the revenge plot; the love for tuners getting airborne and smashing things—harks back to those movies.
The controls are simplistic and intuitive. More importantly, all the voice acting in this game is far better then what was available for the made by Ghost Games. Payback has too much getting in the way. Page 2 of 2: Our Rating:. Bottom line You know what makes me so mad? It's arbitrary, stupid, and feels entirely out of place. Your garages, a series of home bases around the map, can only hold five vehicles and a derelict car at a time, which reinforces this idea. Now anyone can drift without holding a drift by steering left and right to hold and balance a drift.
I still play it and the online community seemed to have moved back. Much better than Need For Speed 2015 in my opinion. Your objective: to get revenge on someone who double-crossed you so that you can make it up to the former members of your crew, who you'll also get to play as. The only way to level up your ride without having to buy a new one is to use Speed Cards. The three main player-controlled characters are the worst offenders, ranging from irksome to infuriating. Terrible game, terrible studio, terrible publisher - 3 in 1.