Again, hopefully this is just an issue during testing and not after a production release. For two weeks I was fighting this problem. On another device - no problem, the game installs and runs. Accordingly, you should expect others to be nice to you as well. But I guess is the only solution possible to see if is a problem only in testing, right? Yeah same as an exe.
I don't know what causes this error, and it seems as if the game doesn't recognize the obb, hence why it says that it's downloading the data files. Well, I definitely purchased these apps on google play store and this problem is preventing me to purchase the extra content. Hope you can help me! So this shouldn't in any case related to the expansion file, also because it is working with manual testing the debug apk with obb. I've tried uploading a new one with same content, to try fix this thing, and google play says that the content is the same of an old expansion already uploaded that I can use that one instead of uploading the new one. Split your app in unity3d. I have followed the tutorial found here: This worked great when I started fresh with a new project, both in Unity and on Google Play. Would be great to better understand what's happening here, and ideally have a reliable fix would also feel very uneasy publishing live without knowing why this was breaking in alpha.
Except for me its clearly downloading my obb file but it doesn't appear to be saving it anywhere. If you bought from gp there wouldn't be a problem. I had this working in my project for months, and then all of a sudden my ooh files stopped downloading. If you bought from gp than. Delete obbFile ; } } This will delete all the unwanted previous obb files that is still on the device.
I've tried restarting the phone and everything with no fix! What should i do to fix this error in the game? Unsure why this seems to work for this problem, or why the old version code didn't work; but may be an area to investigate. With Safari I had the problem that no obb file was found. Debuging the beat apk on android the error that the console print is this one 05-31 14:30:29. I'd greatly appreciate any help. So apparently the license server is sending a blank signature. I am trying to get my app on the Google Play store.
Bumping the version to a higher number seemed to get around the issue from 2. Also having this problem, quite hard to track down the source of the issue. Tell us what device you have, what carrier you're on, what you've tried, etc. Sent from my Droid using Tapatalk android download failed because you may not have purchased t , download failed because you have not purchased this app , download failed because you may have not purchased this app , download failed because you may not , download failed because you may not have purchased this app , download failed because you may not purchase this app , download failed you may not have purchased this app , how to fix download failed because you may not have purchase , nba 2k13 android download failed because you may not have purchased this app , you may not have purchased this app. I have done my best to merge these manually, however I'm not really sure what some of it is doing. I'm running on nexus 4 android 4.
I shall give this a try then and see what happens, fingers crossed! Any way to narrow down what setting I need change to get this working? I'm also trying to track this down. I don't know, are you suggesting that is something related to the signature server in testing alpha and beta but in production should work? This Error Ouccurred because you did not place data folder properly in the desired place. You might have to wait a few hours for an answer. I'm not sure I will risk publishing a version that is not working in beta? Watch the video if you are still confused. Not sure if there are any workarounds for faster testing when you need to download it from google. Delete obbFile ; } } This will delete all the unwanted previous obb files that is still on the device.
Simply add your key-word s after 'intext:' and Google will search these threads for the relevant text. Conclusion, reading around seems that the license verification server is buggy and unreliable Hope that this help would be great to add in the readme something like, this could happen try this things. Report anyone who gives an intentionally rude answer. So, I had bought Rom Manager pro before, and refunded it quickly because I would have overdrafted my account. I paid for the app and would like to use it! When installing your app with Google Play your apk file and the matching obb file will be automatically downloaded and installed. I've cleaned cache and data, uninstalled, went to folders in the file system to make sure everything is deleted.
This thread could be useful when you say version, you mean version on the store or apk version? However, when I try to implement it in my existing project I get an error: Click to expand. So there's no actual issue with my account or my purchase. They both seem to want to modify the AndroidManifest. I'd read something previously about publishing it through Alpha or Beta but only ever saw it referenced once so didn't know if it was legit. Reply to this email directly, view it on GitHub , or mute the thread. Try to ask on ipmart for those things. Or try to clean Google play cache Wysłane z mojego D5503 przy użyciu Tapatalka.