There are 3 solutions, yet no real synergy. Blender is very powerfull, the amount of existing features is overwhelming, but it is really hard to learn, even if you use all kind of help: books, videos and internet. When it does work, it is wonderful! Not all would have to ship with b2. Michael is also the lead developer of the Phoronix Test Suite, Phoromatic, and OpenBenchmarking. While taking on Blender 2. I added and created the audio myself so you better believe I will fight ever false claim that comes my way. I've been following Blender 2.
Therefor a creative pause to make this possible seems to me a very good idea. It is very handy and quick, bettes as very rigid Blender system. The principle of least astonishment should always apply! Like many others above I agree that the idea to halt releases and focus on a greater picture is the right thing to do. It would have database properties tags? For instance, you will find an incredible real-time render engine with Eevee and a refreshed user interface. Developers are afraid that users want use compositing window for party sex? I hope that developers will not be angry at me, I want make blender better only.
And keep them horizontal; they are hard to read when sideways, and yes, I can tilt my head, at least a few times. Or perhaps something like a morph frame, so uneven frames get morphed. With the internet, content is king! I know blender is more of a 3D program than a compositing program, but with a bit of a workflow review on this sort of thing it would become a super streamlined powerhouse. The indie productions, increasingly grows are sold increasingly in steam. If you are interested in becoming a sponsor, please write to to receive the sponsor prospectus or to discuss options, invoicing or payment details. Provide details and share your research! I am glad to see that it will be done. It also means those same devs can help polish a few bugs off the list, if they wish.
Solution Maybe developers will be thinking about it. Which part will have the biggest impact for you, and why? Anyone interested in Blender Sensei addons should know that their investment in our ecosystem will benefit them now as well as later once official 2. I know some Unity and Unreal, but want to do prototyping in Blender since I dislike having to leave the program. Since then I have learned about the amazing array of tools it has to offer. If you what to learn this program its all on YouTube in almost all languages. He can be followed via or contacted via. Not answer for Blender silly questions! There is just one thing to do in this year.
Some control for the user, please. Lisp would be the main example. The roadmap, once described by Ton was a great, but I cannot where we are versus it. Oscurart Oscurart Tools has export to his own file. Any chance amongst the more complicated stuff that you could do something as simple as turn the tab headings the correct way, ie we read left to right in Western culture and our heads are upright with two lateral eyes. I believe Blender has a potential to be a fun and educational platform for kids to learn computer modeling, animation and coding! On that day, the developers updated the previous roadmap. Consider how you can reduce the number of needed screens to work.
The game engine can address this but is no help with sophisticated off-line renders. You can do so many things. Since you mention keeping the same data and code design, is there any chance to put some work on developer docs too? This will greatly help with teachers being able to integrate Blender as learning opportunities and curriculum. Sensei Format and our other addons will be ported to Blender 2. After all, they are pretty much giving up all their free time for this project, so they might as well have some fun doing so. The idea is to solicit devs that are interested in getting started with Blender, and get them together with someone that has Blender experience.
There is also room for additional developers and designers to work on one or two weeks sprints focused on specific topics, when required. For the 3D printer world things we need, mesh closer. They might interprete it as a slowing or stopping of development, i think a better report structure than the develeopment weekly reports might be a good idea. Take some time to refocus and especially grant the developers some time to get re-engaged with the project. We need all kinds of kludges to get around such things. Michael has written more than 10,000 articles covering the state of Linux hardware support, Linux performance, graphics drivers, and other topics. Blender sometimes secretly deletes content the user created.
My learning has been and still is very slow as a result. Best of luck in the whole thing, i keep sending people here to try these addons, I feel your plugins were a great inspiration for 2. Export presets as txt file. Lifts the 20 layers limit. We need a lot more context menus. Ok, we can activate something in the User Preferences.
The experienced dev then shows them the ropes on the polishing phase, but you now have 2 devs with the knowledge to finish the polishing of the project, not just one. Only export Groups and Import Groups. If this is done, it would be nice to remember the import path and, when exporting, immediately go to the folder with the source file and the original file name. Thank you very much Blender! Accepting bug reports at this time will generate additional noise as many features are not yet implemented or close to be finished. This is a major waste of memory nobody cares of??? I completely agree to the comments of Mooncain. Dependency Graph At the heart of Blender, the core object evaluation and computation system in Blender has been rewritten.
If you give save button to viewport header or toolbar, blender ask you again. But it looks like we need to wait some more. Pinning is nice, but that tool then shows up in every tab. Either implement this properly take responsibility for the default value, pick one, and ensure it gets reset properly or remove it. When a user touches a number key, stuff disappears.